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Wildermyth roadmap
Wildermyth roadmap







  1. #Wildermyth roadmap update#
  2. #Wildermyth roadmap full#

No orcs, elves, or goblins here-but watch out for the telepathic insect-dragons and the clockwork undead.

#Wildermyth roadmap full#

  • An Imaginative Papercraft World: The Yondering Lands weaves hand-painted 2D characters and scenery into a 3D world to create a luscious, layered landscape, full of detail and surprises.
  • Tools: changing an event id will now also change the source file.
  • Tools: difficulty levels now work in battles (embarrassing!).
  • Fixed a bug where a wrong version of an npc could show up sometimes.
  • Fixed a bug where forgetting a legacy hero could lead to a crash.
  • Fixed bug where steal fire wouldn't work on fireplaces.
  • Fixed a bug where heroes could show up as different ages in tidings.
  • Fixed some typos and minor event issues.
  • Fixed a bug where Terms of Endearment could happen multiple times.
  • Fixed a bug where left crow leg would not show up on male mystic.
  • Fixed a bug with frog tongue move feedback.
  • Fixed a bug where figures sometimes didn't block line of sight.
  • Fixed a bug where Jigsaw mission victory would show dead heroes.
  • Fixed a number of memory leaks - particularly video memory.
  • Clarified leg speed numbers (more clear prosthetic leg is a debuff).
  • Improved placement of bridge/pass jobs, should always be accessible now.
  • Children will no longer generate same first name as parent.
  • Added ability tooltips when picking legacy hero abilities.
  • Armor and warding icons in portrait now shrink to fit.
  • wildermyth roadmap

    Fixed fireleash and steal fire tooltips to show correct damage.Art cleanup for some hero facial expressions.Attacking Father Fungus no-longer shows friendly fire warning.Adjusted ui scaling threshold resolutions.Having a hero escape now selects the next hero.Tweaks and improvements to party select dialog.Added particles for deepist abilities and auras.Remove recruit cost penalty for large company size.Improved overland objective feedback (new icons, tooltips etc.).Added particles and feedback for enemy spawn zones in plot missions.Updated generic retake the station/town events.Reworked Event: Ghost in the Machine -> Kirdock's Tower.Reworked Quest: Wandering Church of Dale -> The Mending Path.New Campaign! Monarchs Under the Mountain: a five chapter Deepist story.

    #Wildermyth roadmap update#

    'Wildermyth' Early Access Update Adds New Campaign Story, Bugfixes, Improvements And Tweaks by Rainier on Ma 12:39 a.m.

    wildermyth roadmap

    But they can be completely ignored, because they take a back seat to the inescapable feeling that in Wildermyth the characters are truly characters. Later on, it clicked that if I gave her a mace, they’d also be knocked back a square, so even if the blow wasn’t fatal, they’d have to spend an action to approach again.I’ve no doubt that numbers are being crunched in the background, and indeed, if you delve into someone’s statistics screen there are all sorts of the little blighters. Or perhaps one of your mystics automatically damages monsters that come too close, so your other mystic can use mind control to force it to walk in front of him.Another fave of mine, Lunantha, had the ability to automatically leap forward and attack approaching targets, and that let me lure enemies in with fragile new recruits, only for Lunantha to bash their face in when they got too close. You might have your toughest warrior use her challenge ability to draw a particularly scary monster into attacking, so your cloaked hunter can stab it in the rear without risking a deadly counter-attack.









    Wildermyth roadmap